As such, BC7 could be said to be "more efficient" for RGB textures in cases where the quality level actually required is legitimately higher than what e.g. For the BC5 to ASTC comparison, this assumes 2-component normal maps with a reconstructed-normal-angular-error metric like the one sebbbi mentioned for PVRTC1/S3TC/ETC1 to ASTC this assumes RGB textures with a flat error metric.Īs for BC7, what we've seen is that ASTC 8bit doesn't beat BC7 on RGB textures but usually does beat it on things like normal maps and RGBA textures. In our testing, when comparing ASTC to "old" formats like PVRTC1, ETC1, S3TC and BC5 (but not BC6/7), ASTC has typically been able to achieve equal quality at about 2/3 of the bitrate, as measured by PSNR (i.e.
I honestly wish developers would just focus on delivering ground breaking games, rather than putting out stuff like this, that does nothing but further fuel utterly pointless format wars.Ī high level PC is far more capable than both bloody consoles, so why worry?.Just buy machine that delivers the games you want to play.Bitrate needed to reach a particular quality level? or are there other efficiency aspects that you would like to highlight? (encode time? HW area/power cost? memory bandwidth? compressibility with things like Rich Geldreich's "crunch" tool?)
I own a PS3+360, along with Heavy Rain, all 3 Uncharted’s, all 3 Gears Of War games, Halo 4 etc etc.I still say 1 of the best looking games this generation was Alan wake, which ran at 540P.īoth 360+PS3 have stunning looking games coded for the hardware specific.PS3 Wipeout Hd etc would be ‘impossible’ to do part for part on 360, as it’s coded for PS3 hardware strengths, just as say Tempest 2000 was for the Atari Jaguar-Minter coding 2 chips ‘backwards’ and thus Saturn port, whilst running on far more powerful hardware, is weaker version, Travellers Tales coded Sonic R for strength’s of Saturn, said effects would be imposible to do on Playstation, (Wipeout HD re-sizes resolutions on the fly using PS3 tricks by the way), Quake was at 1 time said to be impossible on PS1, 7 developers had tried and failed to deliver it, Saturn had it, cur Hammerhead and PS1 Quake 2….Shinny said MDK was impossible to do on PS1, needed Pentium PC, i still have PS1 version and fantastic it is too. OpenGL 4.4 unlocks capabilities of todays leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms.
I’ve lived through so many generations of hardware and the question of which is more powerful is utterly meaningless.My Atari 800XL had lot more CPU power and far more colours than the C64 i bought after it, yet it lacked the SID chip and number of sprites C64 offered.My Mega Drive had a faster CPU than the SNES, but weaker soundchip, less colours etc.The PS1 i bought on day 1 was a 3D powerhouse, yet the saturn i picked up years later beat it hands down on 2D and had more powerful soundchip, my Dreamcast was beaten on paper by the PS2 i still own, in terms of raw polygon pushing power, yet had more on-board Ram than PS1+PS2 combined, so delivered rich textures.
So, PS4 might be better when developing but I still think the Xbox One will have some of the best looking exclusives in the next generation.
It’s a great insight and well worth a read.įurthermore, Microsoft’s Director of Product Planning, Albert Penello responded “don’t know ’em” in a tweet pointing out the original statement, dodging the question and showing his frustration at the developer in one simple tweet. He clarifies that this should not affect the Xbox One too much in a post over on GAF, noting that the Xbox 360 is more powerful than the PS3 yet Naughty Dog have managed to make the best looking game this generation with The Last of Us, so a great developer can still manage to make a great game.
The PS4, at its cheaper price of £349 compared to the Xbox One’s £429, is the more powerful console, according to a series of tweets from Adrian Chmielarz, the former Creative Director of developer People Can It’s PS4 that is more powerful.